How Gamification is Used in ELearning

Written by on 23/10/2014 in Curated content


    Gamification is a popular term at the moment and it can be seen in numerous and diverse applications. The simplest definition of gamification is that its approach is to add typical elements of game playing (point scoring, competition with others, rules of play) to other areas of activity. It can often be seen in online marketing techniques and approaches, as it encourages engagement with a particular product or service.

In the field of elearning gamification becomes increasingly useful and it aids learning and information retention. The question then is how to implement gamification effectively and to fulfill your desired objectives.

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